Opengl Es 31 Android Top

@Override public void onDrawFrame(GL10 gl) { GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT);

import android.opengl.GLES30; import android.opengl.GLSurfaceView; import android.opengl.Matrix; opengl es 31 android top

int fragmentShader = GLES30.glCreateShader(GLES30.GL_FRAGMENT_SHADER); String fragmentShaderCode = "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }"; GLES30.glShaderSource(fragmentShader, fragmentShaderCode); GLES30.glCompileShader(fragmentShader); @Override public void onDrawFrame(GL10 gl) { GLES30

int vertexBuffer = GLES30.glGenBuffers(1); GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, vertexBuffer); GLES30.glBufferData(GLES30.GL_ARRAY_BUFFER, vertices.length * 4, vertices, GLES30.GL_STATIC_DRAW); int vertexBuffer = GLES30.glGenBuffers(1)