EXPERMIENTAL BRANCH

This information is intended for users who have opted into the Teardown Experimental branch and wish to explore Multiplayer prior to the official launch.

Please note that this is a one week open beta and that Teardown Multiplayer is still a work in progress!

Multiplayer Modding documentation
Multiplayer Scripting API
Report an issue

Access to experimental on Steam

Right-click on Teardown on Steam → Select Properties… → Go to Betas → Select experimental → Let it update and click on Play

Trailer & Screenshots

VERSIONS

EDITION STANDARD DELUXE ULTIMATE SEASON PASS
BASE GAME
DLC - TIME CAMPERS
DLC - FOLKRACE
DLC - THE GREENWASH GAMBIT
DLC 4*
QUILEZ RO113R ROBOT
* DLC #4 will be available in the first half of 2026.

About the game

Plan the perfect heist using creative problem solving, brute force and everything around you. Teardown features a fully destructible and truly interactive environment where player freedom and emergent gameplay are the driving mechanics.

Tear down walls with explosives or vehicles to create shortcuts no one thought was possible. Stack objects, build structures or use floating objects to your advantage. Take your time to create an efficient path through the level, plan the heist and get ready to execute it.

Run, jump, drive, slingshot. Do whatever you need to collect targets, avoid robots or steal whatever your clients ask for. But make sure not to get caught!

Manor 023: Mythic

There is a particular hush to places that have outlived their names. Mythic Manor 023 is one such locus: neither wholly estate nor museum, neither fully abandoned nor comfortably inhabited. It stands at the edge of a small town that trades in grocery receipts and gardening tips, where the mapmakers have simply stopped noting the house with any precision beyond a faint, weathered scribble. To call it a manor is to nod toward grandeur; to append 023 is to insist on cataloguing, as if this were one room in a long corridor of uncanny houses, each with its own slow grammar of ruin and wonder.

The manor’s mythic quality is reinforced by the way it resists reductive explanation. Visitors leave with artifacts of narrative—snatches of songs, a key with no door, a photograph of a party but with one face deliberately blurred. A poet who spent a night in the east turret wrote a sequence of sonnets in which the house is a human body relinquishing memories like old teeth. A carpenter who repaired a collapsed stair swore afterward that his dreams were full of conversations he did not remember having. Whether these outcomes are superstition, suggestion, or something else is less important than the fact that they recur: pattern is its own proof. mythic manor 023

These contradictions are not merely decorative; they are performative. They teach the visitor how to read the house as a living myth rather than as a museum of artifacts. Mythic Manor 023 is less a place you enter than a contract you sign with your attention: you become a witness, and in witnessing you alter the narrative. A young historian once spent a summer recording the names scratched into the banister. She expected a roster of butlers and footmen; instead she found ephemeral inscriptions: “June rain, 1926,” “We baked a lemon cake and the moon laughed,” “Do not forget the fox.” She published a paper arguing the marks were a vernacular chronicle of household moods rather than a genealogical archive. The paper was read by few, but the idea took root: histories of private places are often emotional cartographies. There is a particular hush to places that

In the end, Mythic Manor 023 is less about the building than about the human impulse to narrate. It is a theater for the imagination, a place where coincidence is given costume and where memory is allowed to take on the dignity of myth. The manor instructs us that stories need not be true in a documentary sense to be true in the ways that matter: they can preserve a town’s temper, articulate a household’s grief, or furnish consolation when the world narrows. Like any enduring myth, it achieves longevity by being useful and adaptable; it grows new rooms for new tellers. To call it a manor is to nod

If you stand at its gate at dusk, as some children do, you will see windows that glow like small expectations. Perhaps you will hear, if you listen without hurry, a violin string tuning itself to match the color of the twilight. You might leave believing nothing extraordinary occurred, and yet carry a sudden and inexplicable tenderness for a woman who once set a place at a table for an absent lover. That is the manor’s real power: it does not force you to believe in the supernatural, only to notice the ordinary with a reverence that can become mythic.

The moral gravity of Mythic Manor 023 is subtle. It asks us to consider how places hold the lives that pass through them, and how stories transform the physical into the symbolic. Where a home might concretely contain a family’s china and tax records, the manor holds unanswerable questions: Who will remember the face that blurred in the photograph? Which of our small betrayals will be ingrown into legend, and which will be scrubbed clean? Those questions are not rhetorical; they press on the ethical edge of storytelling. To tell a story about the manor is to choose what to memorialize—to decide whether the fox is a harbinger or merely a nocturnal scavenger.

What makes Mythic Manor 023 mythic is not a single artifact or legend but the way stories accumulate around it like dust motes in light—each one visible, shifting, meaningful. Children dare one another to touch the iron gate at dusk and swear the gate answers, not with sound but with a memory: the echo of a garden party long since dispersed into wigs and lace. An elderly woman in town claims the manor once hosted a violinist who could tune a room into rain; he played only once for the manor’s mistress, and afterward the birds stopped singing for a month. Such stories—contradictory, improbable, precise in their small details—are the manor’s true architecture.

FAQ

Whether you are playing on PC or console or curious about what's coming with multiplayer, our FAQ has answers to the most common questions. It covers gameplay, platforms, features, and what to expect ahead of the multiplayer launch. We’ll keep updating it as new questions arise.

PC System Requirements

Minimum

  • Requires a 64-bit processor and operating system
  • Windows 10 or later
  • Quad Core CPU
  • 4 GB RAM
  • NVIDIA GeForce GTX 1060 or similar. 3 Gb VRAM
  • 4 GB available space
  • Additional Notes: Integrated graphics cards not supported.

Recommended

  • Requires a 64-bit processor and operating system
  • Windows 10 or later
  • Intel Core i7 or better
  • 4 GB RAM
  • NVIDIA GeForce GTX 1080 or similar. 8 Gb VRAM
  • 4 GB available space

Contact Us

Contact us if you experience problems with the game and need technical support or have a business enquiry. Make sure to read the FAQ above first. You can also find many answers to questions by joining the offical Discord server