Fe Animation Id - Player Script
// Loop the animation animator.Play(animationClip.name, 0, 0, loopCount); } else { Debug.LogError("Animation ID not found: " + animationId); } } Adjust the speed of animations using the SetAnimationSpeed method.
// Method to stop the current animation public void StopAnimation() { // Stop the animation animator.Stop(); } Loop animations continuously or for a specified number of times using the LoopAnimation method.
// Method to loop an animation public void LoopAnimation(string animationId, int loopCount) { // Check if the animation ID exists in the dictionary if (animationDictionary.animationDictionary.ContainsKey(animationId)) { // Get the animation clip from the dictionary AnimationClip animationClip = animationDictionary.animationDictionary[animationId]; FE Animation Id Player Script
public class FEAnimationIdPlayer : MonoBehaviour { // Animation dictionary to store animations with their IDs public AnimationDictionary animationDictionary = new AnimationDictionary();
// Current animation ID private string currentAnimationId; // Loop the animation animator
// Play the animation animator.Play(animationClip.name); } else { Debug.LogError("Animation ID not found: " + animationId); } } Control the playback of animations using the PauseAnimation , ResumeAnimation , and StopAnimation methods.
// Method to resume the current animation public void ResumeAnimation() { // Resume the animation animator.speed = 1; } // Method to resume the current animation public
// Reference to the Animator component private Animator animator;