Dangerous Dave Trainer -

### LevelEditor

feat: add level editor feature to Dangerous Dave Trainer

* `constructor(canvas)`: Creates a new LevelEditor instance * `draw()`: Draws the level canvas * `addObject(object)`: Adds an object to the level * `saveLevel()`: Saves the level to local storage * `loadLevel()`: Loads a level from local storage dangerous dave trainer

// Load a level from local storage loadLevel() { const levelData = localStorage.getItem('levelData'); if (levelData) { this.objects = JSON.parse(levelData); this.draw(); } } }

// Create a new level editor instance const canvas = document.getElementById('level-canvas'); const levelEditor = new LevelEditor(canvas); ### LevelEditor feat: add level editor feature to

The Level Editor feature will be implemented using a combination of HTML, CSS, and JavaScript. The level canvas will be rendered using a HTML5 canvas element, and the object library and properties panel will be built using JavaScript and CSS.

class LevelEditor { constructor(canvas) { this.canvas = canvas; this.context = canvas.getContext('2d'); this.objects = []; } This feature will enable users to design and

The "Level Editor" feature allows users to create and customize their own levels for the classic game "Dangerous Dave". This feature will enable users to design and build new levels, complete with obstacles, enemies, and power-ups.